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Tetragon 5 review
Tetragon 5 review




tetragon 5 review

Especially if you were oh so close to getting to the door/portal to take you to the next level. Now for the first world this might seem like a minor inconvenience however as the levels increase in difficulty so too will your frustration when dying. If you die (and you will) you have to start from the very beginning. Same goes for the lack of a checkpoint or rewind option. In fact, they seem to pair with the complexities of the game and lend to making some puzzles even more difficult. That said, I can understand why Cafundo Estudio Criativo Eireli didn’t make these options available. Either way, a few more options to accommodate player preferences would have been appreciated. I’m not entirely sure if the controls would’ve felt better if there was an option to change the sensitivity or if a shift to the D-pad is the answer. At times trying to move the columns smoothly, yet quickly, was frustrating. With that said, the analog stick controls are a bit too finicky. Again, they let the level and puzzle design shine through as the star from beginning to end. Cafundo Estudio Criativo Eireli definitely didn’t want to inundate everyone by the use of complex controls. In addition to moving Lucios around players have to simply use the analog sticks and press R1 and L1 to toggle through which column to move and then R2 and L2 to rotate the entire level. Since most of the work is actually mental, the physical toll on your hands is rather minimal. While Tetragon will challenge you in new ways as the levels progress, it revels in its simplicity where the controls are concerned.






Tetragon 5 review