

For example, Elves and Dwarves don't particularly like each other, so you'll need to choose which faction you'll want to help you on a certain mission and accept that you won't receive their opposing units or structures during a mission.

As time goes on, you'll also discover that the guilds themselves can be a point of contention. While it does impose a bit of constraint on you as you try to juggle your economy between what you want to build and what you need for battle, at least you won't have to fend off powerful enemies with weaker characters. This last point is vital, because unlike the first game, Majesty 2 now allows you to resurrect your characters for a price based on their level the higher the level, the more you spend.

Cash drives everything within Majesty 2, from the building construction to your magic system to equipping your soldiers to resurrecting them when they fall in battle. Additionally, you earn magic that will allow you to directly interact with the world, like healing your characters or casting powerful spells to smite enemies – provided you spend the cash to cast them. By improving the guilds, your heroes expand their personal skills, making them more formidable in battle. Heroes are recruited by guilds that correspond to their particular skills, such as Mage's Towers or Rogue's Dens. To accomplish this task across the sixteen single player missions, you'll need to rely on heroes to do your dirty work, as you're too valuable to be lost on the field of battle.
